AoeStats
← Zumoshi

Arabia

506373353Analyzed
1v1 RM · 20d ago on Sep 13, 2026· 64m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Khitans · Israel
1130
+15
🇻🇳 Britons · Vietnam
1105
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,834 10:21 24:25 48:19 ⚔ Archers into Skirms
43 2,788 9:40 26:09 49:25 ⚔ Drush into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
33,565 30,187 11,590 1,500 76,842 85,462
35,460 19,968 13,400 3,450 72,278 73,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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