AoeStats
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Arabia

506409780Analyzed
1v1 RM · 19d ago on Sep 13, 2026· 54m 37s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Persians · Ecuador
1202
+16
🇺🇸 Magyars · United States
1208
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,523 9:27 21:53 42:43 ⚔ Archer Rush
41 2,235 8:54 19:24 36:03 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,830 18,550 10,635 1,995 53,010 60,085
15,945 14,018 12,695 1,500 44,158 47,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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