AoeStats
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Nomad

504847057Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 54m 35s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
806
+13
🇬🇧 Koreans · United Kingdom
806
+13
🇬🇧 Spanish · United Kingdom
741
+16
🇨🇦 Vikings · Canada
845
-17
🇨🇦 Huns · Canada
755
-15
🇷🇺 Spanish · Russia
633
-10
Player eAPM Actions Feudal Castle Imperial Opening
19 1,023 16:43 24:58 41:23 ⚔ Fish Boom into Towers FC into Archers
16 858 13:40 25:14 43:25 ⚔ M@A FC
14 740 15:19 22:21 39:15 ⚔ Fish Boom into Drush into Scouts
13 700 17:08 36:40 51:04 ⛏ Fast Castle
10 523 19:03 30:16 — ⛏ Fish Boom
10 544 16:00 30:02 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,515 11,428 5,975 4,340 42,258 45,655
10,150 11,475 6,665 5,380 33,670 37,772
10,120 13,273 6,695 1,010 31,098 52,872
14,290 8,727 4,785 2,050 29,852 34,034
16,600 5,520 1,565 1,815 25,500 29,666
8,400 6,925 1,225 1,420 17,970 22,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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