AoeStats
← Arc.Do.[Dstroyr]

Arena

493912095Analyzed
4v4 RM · 2mo ago on Jul 21, 2026· 40m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Celts · Peru
1158
+17
🇹🇷 Turks · Türkiye
1153
+17
🇵🇪 Italians · Peru
1138
+17
🇫🇮 Berbers · Finland
1089
+20
🇨🇿 Lithuanians · Czechia
1190
-19
🇨🇿 Malians · Czechia
1188
-18
🇨🇿 Ethiopians · Czechia
1188
-18
🇨🇿 Franks · Czechia
1116
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 2,812 9:46 13:42 25:08 ⛏ Fast Castle
47 1,906 9:50 14:03 29:11 ⛏ Fast Castle
45 1,838 10:14 15:18 30:08 ⛏ Fast Castle
35 1,429 11:13 14:57 28:44 ⛏ Fast Castle
27 1,099 12:54 16:46 28:14 ⛏ Fast Castle
26 1,063 10:46 14:49 29:57 ⛏ Fast Castle
25 1,019 10:28 14:09 31:01 ⛏ Fast Castle
25 1,019 11:13 15:17 34:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,200 18,635 13,325 1,700 59,860 68,741
31,960 9,240 12,545 3,000 56,745 66,592
20,480 18,925 8,425 2,250 50,080 58,313
18,540 16,230 12,340 1,050 48,160 62,619
15,095 17,375 10,225 1,050 43,745 46,710
16,375 15,900 10,465 850 43,590 49,337
8,925 8,765 6,030 1,365 25,085 29,119
9,585 9,735 3,495 1,095 23,910 28,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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