AoeStats
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Baltic

510308144Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 50m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
963
+14
🇺🇾 Franks · Uruguay
937
+15
🇮🇳 Dravidians · India
896
+17
🇧🇷 Gurjaras · Brazil
894
+16
🇭🇰 Franks · Hong Kong SAR China
930
-16
🇳🇱 Wu · Netherlands
930
-16
🇧🇪 Celts · Belgium
929
-16
🇫🇷 Mongols · France
869
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,841 11:13 22:25 42:21 ⚔ Fish Boom into Scouts
41 2,070 11:01 25:07 31:54 ⚔ Fish Boom into Scouts into Galleys
38 1,916 12:23 19:35 36:24 ⚔ FC into Scouts
25 1,266 11:48 17:35 41:19 ⛏ Fish Boom FC
21 1,075 10:47 26:09 37:28 ⛏ Fish Boom
21 1,048 12:56 22:06 37:03 ⛏ Fish Boom FC
21 1,070 11:22 18:58 42:24 ⛏ Fast Castle
13 658 13:51 18:28 35:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,470 21,122 20,650 1,050 70,292 81,447
26,565 21,410 10,375 3,900 62,250 69,156
21,675 21,375 14,095 1,600 58,745 61,636
21,045 16,618 10,675 3,270 51,608 64,317
14,445 17,420 11,770 2,250 45,885 67,233
20,690 7,640 8,535 1,515 38,380 44,193
11,500 12,715 4,285 1,365 29,865 36,315
12,425 10,060 3,085 2,635 28,205 40,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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