AoeStats
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MegaRandom

508766564Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 42m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
1005
+15
🇧🇷 Magyars · Brazil
871
+20
🇺🇾 Burgundians · Uruguay
974
-18
🇺🇾 Vietnamese · Uruguay
960
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 1,998 10:08 19:58 33:44 ⚔ Fish Boom into Archers
38 1,609 12:30 17:25 — ⛏ Fast Castle
31 1,332 9:31 20:57 38:50 ⚔ Scout Rush
26 1,115 11:43 28:38 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,125 14,120 9,930 1,350 37,525 40,817
17,600 9,618 6,605 305 34,128 36,675
15,885 7,827 7,860 530 32,102 33,324
6,025 9,695 1,715 1,365 18,800 20,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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