AoeStats
← julio_cc53

Arabia

506884841Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 66m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1060
+15
🇪🇨 Vikings · Ecuador
968
+19
🇩🇪 Khitans · Germany
1057
-18
🇩🇪 Ethiopians · Germany
1015
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,285 11:13 17:13 40:18 ⛏ Fast Castle
34 2,290 11:35 22:10 39:33 ⚔ Archer Rush
30 1,986 10:33 23:14 43:03 ⚔ Scout Rush
17 1,142 10:51 25:25 47:23 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,770 29,612 17,565 4,900 92,847 103,964
36,490 22,129 19,720 1,500 79,839 86,020
27,940 12,377 11,220 1,625 53,162 57,127
22,035 10,882 9,445 1,500 43,862 46,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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