AoeStats
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Lombardia

509901339Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 45m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Celts · Finland
1168
+13
🇫🇮 Ethiopians · Finland
1164
+13
🇨🇳 Mongols · China
1028
+19
🇬🇷 Maya · Greece
1121
-16
🇬🇷 Vietnamese · Greece
1111
-16
🇬🇷 Khmer · Greece
1060
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,247 12:14 16:01 37:01 ⛏ Fast Castle
43 1,969 9:08 21:42 35:03 ⚔ Archer Rush
34 1,559 10:39 15:33 38:50 ⛏ Fast Castle
28 1,263 10:09 15:34 32:48 ⛏ Fast Castle
27 1,234 10:10 16:01 30:19 ⛏ Fast Castle
14 617 12:00 16:24 38:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,295 21,258 6,450 2,740 50,743 54,439
21,365 14,140 10,050 1,100 46,655 56,020
23,115 11,518 8,310 3,070 46,013 52,024
17,645 7,460 6,465 1,500 33,070 45,608
13,925 12,939 4,635 1,080 32,579 41,290
9,075 11,797 8,655 20 29,547 32,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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