AoeStats
← Tsimentopoulos

Black Forest

509615284Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 79m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Lithuanians · Greece
1081
+14
🇬🇷 Malay · Greece
1068
+15
🇬🇷 Vikings · Greece
1005
+17
🇭🇺 Bohemians · Hungary
1142
-19
🇺🇸 Britons · United States
1051
-16
🇭🇺 Lithuanians · Hungary
924
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 4,049 13:27 17:20 35:15 ⛏ Fast Castle
38 3,023 13:02 17:10 38:56 ⛏ Fast Castle
35 2,769 11:57 17:44 35:31 ⛏ Fast Castle
29 2,350 15:13 19:36 39:54 ⛏ Fast Castle
22 1,786 15:29 25:04 40:43 ⛏ Fast Castle
18 1,449 11:16 15:56 39:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,205 21,133 42,940 3,870 114,148 152,244
28,000 50,302 18,025 3,190 99,517 132,993
34,945 38,462 19,445 4,740 97,592 102,599
33,840 17,065 12,060 2,310 65,275 118,118
23,860 21,242 11,910 1,150 58,162 91,347
22,680 19,864 10,150 990 53,684 77,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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