AoeStats
← Tsimentopoulos

Arabia

509595543Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 34m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1012
+19
🇧🇾 Vikings · Belarus
990
+19
🇬🇷 Mongols · Greece
1104
-20
🇬🇷 Vikings · Greece
1036
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 1,485 9:56 21:01 — ⚔ Scout Rush
26 908 10:20 20:24 — ⛏ Fast Castle
25 882 12:23 19:26 — ⚔ FC into Archers
16 547 12:31 17:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,550 6,408 4,075 200 24,233 28,646
11,280 8,172 1,995 880 22,327 28,452
7,300 6,828 3,305 800 18,233 20,332
7,850 6,386 620 200 15,056 23,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.