AoeStats
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Oasis

509712740Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 52m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1200
+15
🇦🇷 Franks · Argentina
1194
+16
🇬🇧 Berbers · United Kingdom
1192
-16
🇬🇧 Khmer · United Kingdom
1181
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,182 9:35 23:20 37:36 ⚔ Scouts into Skirms
35 1,812 9:31 20:57 36:07 ⚔ Archer Rush
29 1,525 11:05 25:18 — ⚔ Archer Rush
27 1,434 11:24 16:09 37:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,845 21,477 15,200 2,960 75,482 81,254
23,735 23,139 11,035 2,150 60,059 62,053
27,575 13,168 12,515 4,100 57,358 60,930
15,050 16,581 6,945 2,895 41,471 49,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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