AoeStats
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Nomad

509706053Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 58m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Berbers · Sweden
1204
+15
🇸🇪 Portuguese · Sweden
1189
+17
🇫🇮 Hindustanis · Finland
1188
-16
🇩🇪 Malay · Germany
1187
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 3,378 14:25 18:10 50:26 ⛏ Fish Boom FC
36 2,117 13:09 19:52 39:42 ⛏ Fish Boom into Fire Galleys FC
32 1,863 13:50 21:42 43:06 ⛏ Fish Boom into Fire Galleys FC
32 1,891 13:53 24:32 34:39 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,855 26,434 9,070 6,255 62,614 69,314
17,825 13,935 19,130 950 51,840 53,894
19,065 13,375 14,960 3,765 51,165 57,436
10,525 18,321 9,982 3,100 41,928 45,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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