AoeStats
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Arabia

507592846Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 97m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Hindustanis · Peru
783
+14
🇺🇸 Goths · United States
773
+15
🇺🇸 Burmese · United States
694
+18
🇦🇷 Mongols · Argentina
785
-17
🇩🇪 Celts · Germany
730
-15
🇦🇷 Maya · Argentina
723
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 3,840 10:31 14:27 40:54 ⛏ Fast Castle
33 3,226 10:08 29:03 — ⚔ Archers into Scouts
30 2,895 10:55 17:45 45:06 ⛏ Fast Castle
27 2,673 11:35 21:11 40:14
22 2,180 12:41 32:24 53:33 ⚔ M@A into Skirms
19 1,891 12:52 17:42 69:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,455 36,508 17,190 4,100 99,253 110,436
31,440 27,417 18,300 3,450 80,607 87,074
27,630 26,991 14,410 3,125 72,156 77,349
22,740 24,919 21,630 1,950 71,239 93,827
24,115 17,708 6,655 2,795 51,273 85,168
6,930 12,708 8,930 1,170 29,738 30,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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