African Clearing
504933182Analyzed4v4 RM
·
23d ago on Sep 7, 2026·
24m 26s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
pNaStY- oG.
21 units ordered
Scout Cavalry21
First military 14:06 — Scout Cavalry
Teejay Gatsby
14 units ordered
Cavalry Archer14
First military 17:25 — Cavalry Archer
Vingtor
33 units ordered
Scout Cavalry33
First military 12:41 — Scout Cavalry
machpatel
0 units ordered
JR | cristopher7gc
21 units ordered
Archer14
Spearman7
First military 14:03 — Archer
VL Ferdinand
21 units ordered
Scout Cavalry12
Spearman9
First military 13:15 — Scout Cavalry
jetty8282-한국인
0 units ordered
中國香港玩家
4 units ordered
Scout Cavalry2
Spearman2
First military 14:24 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
pNaStY- oG.’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Teejay Gatsby’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
Vingtor’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
JR | cristopher7gc’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
VL Ferdinand’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
中國香港玩家’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3