AoeStats
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MegaRandom

507352742Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 47m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Shu · Germany
1794
+9
🇳🇱 Tupi · Netherlands
1776
+9
🇬🇧 Khmer · United Kingdom
1748
+10
🇳🇱 Tatars · Netherlands
1623
+15
🇵🇹 Koreans · Portugal
1677
-13
🇺🇸 Teutons · United States
1659
-12
🇨🇱 Ethiopians · Chile
1608
-10
🇳🇱 Lithuanians · Netherlands
1520
-8
Player eAPM Actions Feudal Castle Imperial Opening
88 4,148 9:23 24:04 41:40 ⚔ Archer Rush
76 3,582 9:42 23:52 39:42 ⚔ Archer Rush
51 2,414 9:30 23:02 — ⚔ Archers into Skirms
50 2,375 11:40 15:31 44:54 ⛏ Fast Castle
46 2,172 9:21 20:53 — ⚔ Scout Rush
45 2,145 10:06 22:25 42:44 ⚔ Archer Rush
42 1,970 11:16 15:06 38:49 ⛏ Fast Castle
27 1,269 9:29 23:52 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,525 21,120 14,310 5,080 60,035 60,659
24,420 12,377 8,970 850 46,617 54,233
15,235 15,436 8,525 3,495 42,691 43,672
17,290 13,560 6,670 2,625 40,145 44,207
19,680 9,691 10,320 400 40,091 42,973
12,545 14,022 10,295 2,250 39,112 40,276
13,150 17,817 5,245 1,150 37,362 38,457
8,680 10,327 5,570 425 25,002 25,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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