AoeStats
← Dani_AOE2

Black Forest

507268944Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 61m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1565
+15
🇨🇳 Vikings · China
1532
+17
🇳🇱 Mongols · Netherlands
1502
+18
🇩🇪 Burgundians · Germany
1449
+20
🇹🇼 Koreans · Taiwan
1756
-24
🇦🇷 Spanish · Argentina
1627
-20
🇹🇼 Celts · Taiwan
1623
-21
🇹🇼 Britons · Taiwan
1181
-5
Player eAPM Actions Feudal Castle Imperial Opening
60 3,682 13:42 22:47 36:48 ⛏ Fish Boom FC
50 3,111 13:59 17:33 29:28 ⛏ Fish Boom FC
46 2,851 11:54 15:27 28:28 ⛏ Fish Boom FC
41 2,563 12:15 15:57 29:57 ⛏ Fish Boom FC
32 1,997 11:29 15:03 32:29 ⛏ Fast Castle
31 1,939 11:51 15:26 30:07 ⛏ Fast Castle
31 1,908 11:34 15:12 33:16 ⛏ Fish Boom FC
23 1,435 12:28 18:32 33:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
53,855 39,963 26,500 3,935 124,253 128,110
34,445 53,843 26,075 3,355 117,718 125,875
52,605 22,166 38,005 4,605 117,381 132,707
38,770 32,805 16,085 3,600 91,260 98,315
37,225 29,860 13,200 2,195 82,480 91,482
18,680 31,080 19,670 8,850 78,280 124,604
31,335 18,838 18,440 3,410 72,023 77,430
19,825 18,635 8,130 2,225 48,815 62,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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