AoeStats
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Arena

507262848Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 51m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Muisca · China
1871
+2
🇨🇴 Slavs · Colombia
1553
+8
🇨🇳 Britons · China
1497
+10
🇳🇱 Mongols · Netherlands
1492
+10
🇨🇿 Khmer · Czechia
1658
-17
🇹🇼 Wei · Taiwan
1321
-5
🇩🇪 Portuguese · Germany
1284
-5
🇰🇷 Teutons · South Korea
1218
-3
Player eAPM Actions Feudal Castle Imperial Opening
54 2,809 11:10 14:57 31:01 ⛏ Fast Castle
51 2,643 8:26 20:09 32:24 ⚔ Towers FC
48 2,491 11:39 15:52 32:24 ⛏ Fast Castle
39 1,987 10:49 14:57 27:43 ⛏ Fast Castle
32 1,647 10:49 15:23 31:17 ⛏ Fast Castle
31 1,574 10:11 13:45 28:57 ⛏ Fast Castle
28 1,438 10:09 14:36 34:52 ⛏ Fast Castle
26 1,341 10:53 14:49 27:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,715 30,465 23,810 1,730 102,720 117,138
44,405 30,186 18,950 3,665 97,206 103,907
38,995 24,000 15,190 8,125 86,310 93,028
35,455 32,085 15,760 2,250 85,550 96,682
33,320 26,525 14,530 2,390 76,765 82,446
26,725 23,068 11,755 3,480 65,028 73,211
24,600 21,801 4,700 2,590 53,691 56,847
12,390 16,855 6,995 1,505 37,745 42,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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