AoeStats
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Black Forest

507229766Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 90m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1480
+12
🇹🇼 Slavs · Taiwan
1453
+13
🇮🇳 Turks · India
1300
+19
🇳🇿 Bengalis · New Zealand
1262
+20
🇫🇷 Ethiopians · France
1434
-19
🇹🇼 Cumans · Taiwan
1422
-18
🇩🇪 Slavs · Germany
1323
-14
🇸🇪 Persians · Sweden
1310
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 4,490 13:27 16:58 31:02 ⛏ Fish Boom FC
42 3,847 17:50 22:06 55:47 ⛏ Fish Boom FC
36 3,248 15:38 20:25 36:30 ⛏ Fish Boom FC
34 3,118 11:53 15:20 28:21 ⛏ Fish Boom FC
33 2,966 12:57 17:19 32:41 ⛏ Fish Boom FC
33 3,024 14:23 18:40 38:40 ⛏ Fast Castle
31 2,812 12:15 17:10 31:52 ⛏ Fish Boom FC
27 2,487 16:45 22:52 34:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
113,760 76,043 67,300 7,460 264,563 293,413
64,865 80,432 42,255 2,655 190,207 217,681
70,045 72,073 36,750 5,600 184,468 210,837
80,700 49,028 48,320 3,620 181,668 196,844
64,075 57,069 30,660 4,505 156,309 197,000
47,645 62,273 28,705 5,065 143,688 170,773
38,845 57,560 31,690 3,555 131,650 222,816
58,485 34,986 11,390 985 105,846 167,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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