AoeStats
← Dani_AOE2

Black Forest

507149244Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 2m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1555
+14
🇦🇷 Italians · Argentina
1555
+14
🇺🇸 Goths · United States
1466
+19
🇲🇽 Khmer · Mexico
1458
+18
🇹🇷 Khmer · Türkiye
1522
-17
🇳🇱 Mongols · Netherlands
1513
-16
🇵🇱 Slavs · Poland
1511
-16
🇩🇪 Ethiopians · Germany
1504
-16
Player eAPM Actions Feudal Castle Imperial Opening
74 157 — — —
48 102 — — —
46 97 — — —
39 82 — — —
30 63 — — —
28 60 — — —
16 34 — — —
15 31 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 0 0 0 300 226
200 36 50 0 286 185
150 36 50 0 236 153
200 0 0 0 200 202
100 100 0 0 200 146
W
0 0 50 0 50 165
0 0 0 0 0 90
0 0 0 0 0 115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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