AoeStats
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Black Forest

509169251Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 57m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
705
+13
🇵🇹 Portuguese · Portugal
649
+15
🇪🇸 Celts · Spain
708
-17
🇲🇽 Franks · Mexico
567
-11
Player eAPM Actions Feudal Castle Imperial Opening
17 994 12:41 22:27 32:07 ⛏ Fish Boom FC
17 962 13:38 20:28 31:20 ⛏ Fast Castle
14 784 13:32 20:20 28:07 ⛏ Fish Boom FC
11 610 14:59 27:14 42:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,060 22,842 28,575 3,015 86,492 96,163
29,295 20,949 11,360 3,340 64,944 65,002
21,530 24,822 12,500 3,075 61,927 93,008
19,550 14,199 8,940 2,715 45,404 56,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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