AoeStats
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Arena

508813179Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 59m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1178
+14
🇭🇰 Poles · Hong Kong SAR China
1169
+14
🇫🇷 Japanese · France
1130
+16
🇹🇼 Cumans · Taiwan
1124
+16
🇦🇷 Franks · Argentina
1206
-19
🇦🇷 Khmer · Argentina
1142
-16
🇦🇺 Wei · Australia
1134
-15
🇦🇷 Vikings · Argentina
1013
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 3,095 8:35 19:46 27:42 ⛏ Fast Castle
40 2,354 11:11 15:29 30:25 ⛏ Fast Castle
37 2,200 11:33 15:52 30:39 ⛏ Fast Castle
37 2,173 10:17 14:12 31:00 ⛏ Fast Castle
33 1,954 10:43 14:57 37:06 ⛏ Fast Castle
33 1,949 10:29 16:10 31:52 ⛏ Fast Castle
28 1,641 10:26 14:51 37:55 ⛏ Fast Castle
16 976 10:33 14:38 43:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,625 22,075 37,090 8,850 115,640 151,468
53,525 31,010 14,010 3,850 102,395 120,141
35,095 32,948 10,790 5,980 84,813 99,455
41,565 20,515 17,670 3,650 83,400 95,621
42,675 16,525 20,925 3,000 83,125 93,105
24,290 12,213 14,895 2,920 54,318 56,651
18,085 15,664 10,120 3,005 46,874 52,368
17,020 10,475 4,345 2,450 34,290 37,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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