AoeStats
← patjanko

Highland

504067069Analyzed
2v2 RM · 27d ago on Sep 3, 2026· 61m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
891
+14
🇷🇺 Poles · Russia
879
+14
🇩🇪 Teutons · Germany
851
-14
🇩🇪 Persians · Germany
850
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,669 11:00 19:20 37:49 ◆ Fire Galleys FC
16 1,001 10:54 19:59 33:57 ◆ Fire Galleys FC
14 885 11:23 20:28 39:00 ⛏ Fast Castle
13 790 14:19 19:01 43:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,500 20,095 21,660 3,665 74,920 86,437
29,470 12,652 30,230 2,250 74,602 81,762
21,700 18,540 7,715 4,345 52,300 56,190
15,675 22,405 11,170 2,955 52,205 62,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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