AoeStats
← patjanko

Black Forest

504060243Analyzed
2v2 RM · 28d ago on Sep 3, 2026· 50m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
838
+17
🇪🇸 Romans · Spain
834
+18
🇩🇪 Teutons · Germany
869
-18
🇩🇪 Persians · Germany
867
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,157 13:55 23:45 34:50 ⛏ Fast Castle
16 804 11:56 20:13 30:28 ⛏ Fast Castle
14 727 10:59 17:17 33:58 ⛏ Fast Castle
14 734 14:50 21:03 39:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,355 14,556 8,915 4,105 51,931 64,424
17,470 15,966 12,970 2,525 48,931 59,620
15,230 15,459 10,185 1,400 42,274 48,679
18,530 11,730 10,330 1,600 42,190 52,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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