AoeStats
← patjanko

Black Forest

504053169Analyzed
2v2 RM · 27d ago on Sep 3, 2026· 54m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
854
+15
🇩🇪 Persians · Germany
852
+15
🇦🇹 Teutons · Austria
848
-15
🇦🇷 Saracens · Argentina
825
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,270 11:32 19:37 36:56 ⚔ FC into Skirms
23 1,273 15:15 19:56 35:19 ⛏ Fast Castle
16 848 11:12 19:25 32:07 ⚔ FC into Towers
15 814 13:38 18:21 39:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,710 21,378 21,230 3,010 78,328 87,949
29,335 24,269 17,080 2,715 73,399 80,570
32,920 16,822 12,120 3,255 65,117 89,011
23,555 16,013 12,860 3,200 55,628 66,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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