AoeStats
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Arabia

503670872Analyzed
2v2 RM · 29d ago on Sep 1, 2026· 48m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
861
+16
🇹🇷 Tatars · Türkiye
788
+19
🇩🇪 Teutons · Germany
856
-17
🇩🇪 Persians · Germany
854
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,503 10:04 22:43 34:52 ⛏ Fast Castle
27 1,291 10:02 22:02 39:38
16 782 10:36 19:24 36:07 ⛏ Fast Castle
13 630 12:06 26:26 43:43

Resources

Player Food Wood Gold Stone Spent Collected
15,745 15,095 13,005 2,490 46,335 58,882
15,835 12,825 8,490 2,530 39,680 45,492
15,755 13,424 5,375 2,085 36,639 40,526
13,755 8,635 8,720 1,600 32,710 41,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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