AoeStats
← Basado Basadez

Nomad

509179296Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 3m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
1109
+16
🇬🇧 Cumans · United Kingdom
1109
+17
🇪🇸 Huns · Spain
1108
+17
🇹🇷 Japanese · Türkiye
1132
-17
🇲🇽 Mongols · Mexico
1128
-17
🇪🇸 Tupi · Spain
1110
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 106 — — —
30 93 — — —
23 70 — — —
18 55 — — —
14 43 — — —
6 20 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 475 0 100 775 120
200 375 0 100 675 0
250 300 0 100 650 50
0 275 0 100 375 0
0 275 0 100 375 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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