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Lombardia

508282066Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 75m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Khmer · Italy
1270
+15
🇵🇪 Hindustanis · Peru
1269
+15
🇳🇦 Saracens · Namibia
1260
+16
🇩🇪 Magyars · Germany
1257
+16
🇸🇪 Burgundians · Sweden
1317
-18
🇸🇪 Italians · Sweden
1304
-17
🇸🇪 Hindustanis · Sweden
1295
-17
🇸🇪 Britons · Sweden
1100
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 3,385 10:12 21:55 36:07 ⚔ Scout Rush
39 2,936 11:44 19:35 35:08 ⛏ Fast Castle
39 2,973 11:19 16:04 34:13 ⛏ Fast Castle
36 2,720 8:47 22:32 35:49 ⚔ Scout Rush
35 2,643 11:34 16:07 30:21 ⛏ Fast Castle
33 2,470 11:37 16:01 31:47 ⛏ Fast Castle
26 1,951 11:12 23:54 39:07 ⚔ Archer Rush
25 1,915 11:06 19:00 35:19

Resources

Player Food Wood Gold Stone Spent Collected
62,470 41,499 27,075 2,305 133,349 139,506
84,035 20,570 25,235 3,470 133,310 150,801
52,105 42,464 28,335 1,680 124,584 133,212
60,685 28,003 22,725 5,040 116,453 155,482
41,740 43,291 24,680 4,200 113,911 118,140
33,185 36,676 38,690 3,230 111,781 117,841
51,410 22,740 21,835 4,050 100,035 107,949
12,150 23,953 18,040 2,150 56,293 68,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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