AoeStats
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Pilgrims

508274400Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 46m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1349
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1191
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Player eAPM Actions Feudal Castle Imperial Opening
48 2,228 9:46 18:43 — ⛏ Fish Boom into Galleys FC
37 1,731 11:42 15:59 37:23 ⛏ Fish Boom FC
29 1,322 12:03 16:36 26:43 ⛏ Fish Boom FC
29 1,334 10:26 21:10 41:36 ⛏ Fish Boom into Fire Galleys FC
25 1,164 12:39 16:47 37:19 ⛏ Fish Boom FC
24 1,087 10:51 16:51 — ⛏ Fish Boom into Fire Galleys FC
22 1,017 11:18 22:57 — ⚔ Fish Boom into Scouts
15 714 12:29 17:06 39:28 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,295 22,250 11,373 3,650 52,568 56,258
11,760 19,232 11,355 3,200 45,547 49,545
13,780 17,125 8,485 3,695 43,085 49,963
19,865 13,095 5,115 1,630 39,705 44,149
15,850 15,377 1,190 1,925 34,342 42,778
11,490 18,075 2,560 600 32,725 41,420
11,405 12,145 6,800 1,505 31,855 36,955
6,200 12,470 3,985 1,600 24,255 27,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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