AoeStats
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Arena

508075122Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 68m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Berbers · Chile
1241
+18
🇨🇱 Malay · Chile
1232
+18
🇨🇱 Italians · Chile
1217
+19
🇨🇱 Teutons · Chile
1207
+19
🇪🇸 Cumans · Spain
1310
-21
🇲🇽 Teutons · Mexico
1304
-19
🇳🇦 Mongols · Namibia
1263
-18
🇧🇦 Khmer · Bosnia & Herzegovina
1229
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 3,769 10:28 14:25 38:31 ⛏ Fast Castle
54 3,685 11:10 18:24 35:32 ⚔ Archer Rush
38 2,599 8:23 26:17 46:32
36 2,485 12:15 15:54 38:17 ⛏ Fast Castle
34 2,296 11:46 15:27 38:02 ⛏ Fast Castle
32 2,169 11:16 15:09 34:32 ⛏ Fast Castle
23 1,543 9:13 22:50 42:04 ⚔ Towers FC
19 1,287 10:30 14:44 36:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,335 23,793 37,625 3,265 120,018 123,003
63,560 42,185 12,100 755 118,600 120,103
53,390 28,415 30,700 4,615 117,120 120,661
65,645 20,140 22,430 850 109,065 110,519
36,775 32,960 15,115 1,735 86,585 100,987
28,000 32,040 16,680 2,960 79,680 88,554
20,015 24,176 17,670 2,225 64,086 65,644
22,620 26,539 7,725 3,970 60,854 70,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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