AoeStats
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Arena

508073814Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 2m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1216
+16
🇧🇷 Khmer · Brazil
1213
+16
🇺🇸 Slavs · United States
1191
+17
🇹🇼 Poles · Taiwan
1180
+17
🇳🇦 Mongols · Namibia
1296
-20
🇵🇹 Lithuanians · Portugal
1283
-19
🇺🇸 Britons · United States
1143
-14
🇦🇪 Saracens · United Arab Emirates
1125
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 173 — — —
49 146 — — —
43 129 — — —
39 118 — — —
30 91 — — —
25 76 — — —
25 76 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 100 0 0 400 425
250 100 0 0 350 268
150 125 0 0 275 173
150 100 0 0 250 225
100 100 0 0 200 228
100 0 0 0 100 193
50 0 0 0 50 85
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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