AoeStats
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Yucatan

510392610Analyzed
2v2 RM · 15h ago on Sep 30, 2026· 41m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Wei · Portugal
946
+14
🇵🇹 Franks · Portugal
935
+15
🇦🇷 Huns · Argentina
923
-15
🇦🇷 Spanish · Argentina
892
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,355 11:05 22:54 35:04 ⚔ M@A Rush
22 926 11:30 18:33 36:00
18 759 11:02 21:53 36:31 ⚔ Scout Rush
15 640 13:30 19:51 —

Resources

Player Food Wood Gold Stone Spent Collected
13,305 10,771 6,795 2,150 33,021 38,403
14,570 12,599 3,795 1,600 32,564 37,330
10,805 7,700 3,080 1,300 22,885 26,496
6,130 5,095 4,345 775 16,345 18,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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