AoeStats
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Arena

510181541Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 84m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Wei · Portugal
931
+15
🇵🇹 Teutons · Portugal
920
+15
🇦🇷 Cumans · Argentina
902
-15
🇧🇷 Mongols · Brazil
895
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 2,673 11:34 18:40 35:38 ⛏ Fast Castle
30 2,520 11:28 20:36 34:00 ⛏ Fast Castle
27 2,250 10:56 15:52 38:52 ⛏ Fast Castle
19 1,627 11:29 19:48 34:11

Resources

Player Food Wood Gold Stone Spent Collected
47,710 43,425 13,655 6,450 111,240 120,343
32,675 27,805 20,380 3,410 84,270 97,008
25,380 36,998 14,215 5,050 81,643 82,626
26,155 23,385 13,120 5,250 67,910 69,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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