AoeStats
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Oasis

509972793Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 27m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Wei · Portugal
899
+14
🇵🇹 Franks · Portugal
887
+15
🇨🇱 Bulgarians · Chile
866
-15
🇲🇽 Khmer · Mexico
860
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 746 10:43 21:54 — ⛏ Fast Castle
27 743 10:24 23:41 — ⚔ Archer Rush
21 582 12:58 — — ⚔ Scout Rush
16 441 10:35 23:19 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,240 5,094 2,000 850 14,184 14,422
6,950 4,844 975 200 12,969 14,897
4,650 2,890 1,135 1,040 9,715 11,323
3,220 2,942 50 0 6,212 8,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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