AoeStats
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Fortress

508396610Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 51m 39s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Teutons · Poland
983
+17
🇬🇧 Mongols · United Kingdom
925
+19
🇮🇱 Goths · Israel
911
+20
🇩🇪 Chinese · Germany
1071
-22
🇨🇳 Koreans · China
993
-18
🇳🇿 Bulgarians · New Zealand
934
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,108 8:33 12:15 30:39 ⛏ Fast Castle
25 1,295 7:34 12:21 33:15 ⛏ Fast Castle
22 1,152 7:24 15:28 39:26 ⚔ FC into Archers
19 974 9:49 16:25 34:38 ⛏ Fast Castle
16 845 7:18 12:05 30:30 ⛏ Fast Castle
13 664 7:22 14:07 34:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,155 21,443 13,200 6,155 75,953 95,229
23,875 19,740 13,460 3,450 60,525 74,320
23,215 17,815 9,590 2,015 52,635 58,329
21,405 13,668 8,025 4,000 47,098 58,646
15,080 14,980 8,940 2,725 41,725 54,631
16,195 6,158 11,405 3,200 36,958 40,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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