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Lombardia

508392841Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 54m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1015
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1009
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983
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965
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1013
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🇹🇷 Cumans · Türkiye
1000
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🇨🇳 Italians · China
988
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🇳🇿 Jurchens · New Zealand
948
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Player eAPM Actions Feudal Castle Imperial Opening
94 5,117 21:26 26:51 34:46 ⛏ Fast Castle
46 2,474 12:28 20:05 37:01 ⛏ Fast Castle
42 2,262 12:37 16:29 31:28 ⛏ Fast Castle
34 1,864 12:50 19:41 40:04 ⛏ Fast Castle
31 1,667 11:01 15:38 32:22 ⛏ Fast Castle
24 1,322 10:58 19:10 36:38 ⛏ Fast Castle
22 1,174 10:40 18:27 33:28 ⛏ Fast Castle
16 852 10:13 17:37 31:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,500 17,470 28,810 950 86,730 98,624
40,410 12,524 16,415 4,100 73,449 81,864
27,120 22,977 14,120 3,000 67,217 86,418
19,735 27,135 14,100 2,775 63,745 88,645
25,135 30,555 4,220 2,250 62,160 66,520
28,105 16,180 14,735 1,685 60,705 71,933
15,625 23,295 11,120 2,250 52,290 68,303
17,125 16,625 10,060 1,285 45,095 51,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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