AoeStats
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Pilgrims

507450422Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 40m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Japanese · Japan
1019
+16
🇦🇺 Celts · Australia
1008
+17
🇳🇿 Koreans · New Zealand
966
+18
🇹🇼 Magyars · Taiwan
1101
-21
🇩🇪 Teutons · Germany
979
-15
🇮🇳 Khmer · India
975
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,710 11:19 17:47 39:30 ⛏ Fish Boom FC
25 1,010 15:33 19:34 26:40 ⛏ Fish Boom FC
18 727 13:06 21:03 27:44 ⛏ Fish Boom FC
18 730 14:59 18:49 30:11 ⛏ Fish Boom FC into Fire Galleys
15 598 14:22 24:14 — ⚔ Fish Boom into M@A
12 469 12:42 19:19 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,375 12,275 1,875 6,190 32,715 41,834
11,055 8,589 2,620 2,555 24,819 27,272
10,030 7,568 3,000 950 21,548 26,115
8,750 8,830 3,300 300 21,180 21,992
7,270 6,765 4,370 1,545 19,950 21,335
5,415 5,335 1,355 100 12,205 15,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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