AoeStats
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Nomad

507448041Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 33m 43s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Dravidians · New Zealand
1076
+11
🇨🇿 Hindustanis · Czechia
820
+21
🇹🇼 Persians · Taiwan
786
+24
🇳🇿 Koreans · New Zealand
986
-20
🇮🇹 Vikings · Italy
943
-18
🇵🇭 Khitans · Philippines
926
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 1,141 13:18 17:59 — ⛏ Fast Castle
27 922 15:16 30:16 — ⚔ Fish Boom into Towers
19 632 17:17 21:29 — ⛏ Fish Boom FC
19 627 14:01 22:05 32:50 ⛏ Fish Boom FC
13 429 15:13 20:21 — ⛏ Fish Boom FC
12 407 15:20 20:46 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,130 7,780 2,625 1,050 18,585 25,603
10,365 4,832 2,405 950 18,552 19,047
7,325 8,165 575 1,875 17,940 19,206
7,175 7,142 2,180 470 16,967 20,269
6,150 6,879 1,995 1,600 16,624 17,655
4,975 5,942 340 1,200 12,457 15,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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