AoeStats
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Nomad

507232108Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 42m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1012
+16
🇳🇿 Koreans · New Zealand
975
+18
🇩🇪 Italians · Germany
954
+19
🇩🇪 Slavs · Germany
946
+19
🇳🇿 Turks · New Zealand
1036
-19
🇨🇳 Mongols · China
1007
-18
🇪🇸 Teutons · Spain
1003
-18
🇨🇳 Franks · China
1000
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,173 16:08 20:17 33:02 ⛏ Fish Boom FC
29 1,253 16:42 20:59 34:14 ⛏ Fish Boom FC
25 1,065 15:05 19:36 36:34 ⛏ Fish Boom FC
20 878 15:27 21:41 38:56 ⛏ Fish Boom FC
20 872 15:04 20:15 33:48 ⛏ Fish Boom FC
14 614 14:49 20:42 38:32 ⚔ Fish Boom FC into Archers
10 422 16:16 24:50 — ⚔ Fish Boom into Towers FC
2 82 — — —

Resources

Player Food Wood Gold Stone Spent Collected
26,650 9,093 19,585 2,930 58,258 61,273
19,315 17,720 9,745 3,200 49,980 58,101
11,815 18,560 6,945 1,700 39,020 44,945
11,625 12,501 7,000 3,905 35,031 42,319
14,425 8,440 5,600 1,950 30,415 39,199
11,800 12,000 2,120 2,505 28,425 36,951
10,235 9,856 4,410 2,200 26,701 32,235
0 175 0 0 175 40
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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