AoeStats
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MegaRandom

507023966Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 43m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1092
+11
🇨🇳 Mongols · China
1033
+14
🇨🇳 Britons · China
914
+19
🇨🇳 Burgundians · China
866
+21
🇩🇪 Mongols · Germany
1040
-19
🇳🇿 Malians · New Zealand
992
-17
🇨🇿 Turks · Czechia
987
-16
🇬🇷 Byzantines · Greece
900
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,420 10:51 20:27 37:22 ⚔ Fish Boom into Scouts
54 2,343 9:06 22:22 35:39 ⚔ Archer Rush
34 1,488 9:56 16:52 35:54 ⛏ Fast Castle
29 1,235 10:26 27:09 — ⚔ Fish Boom into Skirms
21 916 11:47 36:28 — ⚔ Fish Boom into Scouts
18 799 14:04 19:09 28:09 ⚔ Fish Boom FC into Skirms
13 558 12:59 19:25 35:13 ⛏ Fish Boom FC
12 500 12:29 40:19 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,360 11,750 10,645 200 42,955 49,783
15,875 13,790 8,895 3,650 42,210 47,014
15,255 11,750 9,215 1,500 37,720 39,916
12,200 11,784 7,385 2,250 33,619 38,784
10,200 12,934 4,130 1,985 29,249 33,533
8,110 9,107 2,535 1,685 21,437 23,103
9,165 6,205 3,145 200 18,715 20,835
4,610 4,234 290 975 10,109 11,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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