AoeStats
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MegaRandom

505627394Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 52m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1014
+13
🇦🇺 Cumans · Australia
1008
+14
🇨🇦 Aztecs · Canada
964
+15
🇳🇿 Malians · New Zealand
955
+16
🇹🇷 Magyars · Türkiye
1101
-21
🇨🇳 Poles · China
1015
-17
🇮🇳 Franks · India
849
-10
🇹🇷 Burgundians · Türkiye
839
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 1,964 11:43 17:02 30:28 ⛏ Fish Boom FC
28 1,460 11:26 23:45 33:16 ⛏ Fish Boom FC
24 1,285 10:21 18:49 31:23 ⛏ Galleys into Fish Boom FC
20 1,079 11:21 16:50 33:40 ⛏ Fast Castle
18 933 10:32 22:19 39:11 ⛏ Fish Boom FC
14 731 11:04 19:46 32:04 ⛏ Fast Castle
13 693 10:14 18:22 — ⛏ Fish Boom FC
13 682 13:47 20:17 32:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,830 17,835 23,695 6,880 74,240 79,888
31,935 17,315 19,110 2,350 70,710 81,328
22,805 24,469 10,430 4,360 62,064 63,529
21,225 18,760 17,455 1,500 58,940 67,774
21,445 13,175 16,310 2,410 53,340 64,636
20,090 18,197 4,980 3,215 46,482 48,681
18,920 14,040 10,290 850 44,100 51,939
3,925 5,076 1,130 245 10,376 14,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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