AoeStats
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MegaRandom

504446067Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 50m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Turks · Czechia
996
+15
🇮🇳 Cumans · India
987
+15
🇳🇿 Malians · New Zealand
944
+17
🇹🇷 Tatars · Türkiye
942
+18
🇭🇰 Lithuanians · Hong Kong SAR China
994
-17
🇨🇳 Sicilians · China
978
-16
🇱🇰 Spanish · Sri Lanka
968
-16
🇨🇳 Saracens · China
956
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 1,088 12:29 16:51 39:54 ⛏ Fish Boom FC
20 1,026 13:04 17:02 39:28 ⛏ Fast Castle
19 968 11:00 14:48 28:33 ⛏ Fast Castle
17 871 10:34 22:32 36:02 ⛏ Fast Castle
17 846 11:38 17:53 32:09 ⛏ Fast Castle
16 789 10:59 19:47 31:55 ⛏ Fast Castle
14 725 10:47 41:29 — ⚔ Tower Rush
14 709 10:21 16:03 35:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,610 17,885 22,140 2,350 72,985 83,610
25,860 9,400 9,125 3,500 47,885 54,734
12,600 18,240 14,605 1,600 47,045 60,120
18,245 10,335 9,875 3,695 42,150 55,902
17,460 8,486 10,070 1,700 37,716 44,816
15,725 9,119 7,220 2,400 34,464 41,602
14,145 7,198 7,030 2,150 30,523 37,911
6,335 4,590 1,000 2,275 14,200 16,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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