AoeStats
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Black Forest

504378934Analyzed
3v3 RM · 28d ago on Sep 5, 2026· 56m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Berbers · Australia
1040
+13
🇳🇿 Bohemians · New Zealand
987
+16
🇳🇿 Maya · New Zealand
923
+18
🇺🇸 Teutons · United States
1029
-18
🇲🇽 Byzantines · Mexico
963
-15
🇺🇸 Persians · United States
939
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,002 14:01 18:47 50:33 ⛏ Fast Castle
28 1,566 13:20 17:24 35:50 ⛏ Fast Castle
28 1,612 13:16 17:00 30:16 ⛏ Fast Castle
27 1,555 12:19 16:55 42:43 ⛏ Fast Castle
17 968 12:07 17:42 28:52 ⛏ Fast Castle
15 876 11:23 18:35 31:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,635 32,459 26,715 2,955 84,764 88,655
31,860 18,925 15,470 2,800 69,055 73,137
20,620 24,692 11,985 2,290 59,587 73,195
22,220 19,779 12,110 3,800 57,909 60,793
24,765 19,839 10,540 2,550 57,694 60,356
21,340 14,451 17,440 2,935 56,166 75,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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