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Coastal Forest

503346673Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 38m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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929
+20
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911
+21
🇲🇽 Shu · Mexico
908
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839
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🇧🇷 Burgundians · Brazil
1083
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1030
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🇷🇺 Ethiopians · Russia
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🇭🇰 Shu · Hong Kong SAR China
980
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Player eAPM Actions Feudal Castle Imperial Opening
51 1,951 12:48 20:38 30:23 ⛏ Fish Boom FC
40 1,517 10:34 17:38 — ⛏ Fast Castle
40 1,543 11:07 30:49 — ⚔ Archer Rush
33 1,282 11:26 15:03 28:51 ⛏ Fast Castle
30 1,157 9:46 22:56 — ⚔ Archer Rush
27 1,031 11:12 19:25 — ⚔ FC into Archers into Skirms
13 498 11:40 17:46 — ⚔ Fish Boom FC into Archers
12 479 11:12 16:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,940 25,835 3,040 1,830 42,645 46,786
12,500 11,265 6,145 2,800 32,710 43,488
11,795 8,115 3,145 850 23,905 34,209
9,175 9,910 3,125 975 23,185 27,211
7,630 6,955 3,245 2,050 19,880 21,703
9,275 6,465 3,230 650 19,620 27,170
6,235 7,575 3,545 1,610 18,965 22,430
7,905 6,445 2,400 1,500 18,250 18,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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