AoeStats
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Four Lakes

503033795Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 6m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Tupi · Uruguay
945
+16
🇺🇾 Huns · Uruguay
944
+46
🇺🇾 Khmer · Uruguay
934
+16
🇲🇽 Hindustanis · Mexico
951
-16
🇦🇷 Armenians · Argentina
949
-16
🇳🇿 Dravidians · New Zealand
924
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 239 — — —
26 174 — — —
24 158 — — —
17 114 — — —
7 46 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,350 200 0 0 1,550 1,397
1,100 328 50 0 1,478 1,474
850 325 50 0 1,225 1,143
600 300 0 0 900 841
100 100 0 0 200 747
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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