AoeStats
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MegaRandom

507099498Analyzed
4v4 RM · 14d ago on Sep 16, 2026· 24m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1104
+13
🇩🇪 Lithuanians · Germany
1084
+14
🇩🇪 Burgundians · Germany
1071
+15
🇩🇪 Khmer · Germany
1063
+15
🇬🇧 Romans · United Kingdom
1069
-15
🇲🇽 Vikings · Mexico
1051
-15
1042
-14
🇲🇽 Japanese · Mexico
1018
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,098 10:36 18:31 — ⚔ Archer Rush
35 849 8:53 13:26 — ⛏ Fast Castle
34 833 10:55 14:30 — ⛏ Fast Castle
31 754 8:53 13:51 — ⛏ Fast Castle
30 735 11:33 16:14 — ⛏ Fast Castle
29 700 10:43 20:47 — ⚔ Scout Rush
26 635 12:30 18:18 — ⚔ Scout Rush
21 508 12:26 18:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,355 6,305 3,345 0 19,005 19,641
8,355 4,938 1,660 100 15,053 16,424
8,025 4,945 1,220 850 15,040 16,718
6,730 5,795 1,645 300 14,470 16,643
5,725 4,698 1,830 750 13,003 13,454
7,970 3,515 755 0 12,240 14,046
6,045 3,155 1,755 650 11,605 14,686
5,875 3,130 565 900 10,470 12,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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