AoeStats
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Fortress

510189688Analyzed
4v4 RM · 20h ago on Sep 29, 2026· 66m 30s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Britons · Switzerland
1794
+12
🇨🇭 Slavs · Switzerland
1686
+17
🇹🇷 Dravidians · Türkiye
1629
+19
🇪🇨 Koreans · Ecuador
1485
+25
🇦🇷 Bengalis · Argentina
1719
-19
🇦🇷 Celts · Argentina
1710
-19
🇦🇷 Teutons · Argentina
1693
-18
🇦🇷 Poles · Argentina
1663
-17
Player eAPM Actions Feudal Castle Imperial Opening
119 7,944 7:08 10:52 24:06 ⛏ Fast Castle
61 4,055 7:04 11:06 29:53 ⛏ Fast Castle
52 3,481 7:51 11:37 24:53 ⛏ Fast Castle
47 3,104 7:08 11:29 24:12 ⛏ Fast Castle
44 2,952 7:29 11:18 29:02 ⛏ Fast Castle
39 2,580 7:49 11:33 26:10 ⛏ Fast Castle
37 2,491 7:42 11:17 26:54 ⛏ Fast Castle
31 2,066 7:32 11:10 28:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,395 58,708 24,015 3,680 147,798 151,278
69,000 50,715 21,515 1,780 143,010 160,839
59,455 39,640 41,965 500 141,560 147,425
32,930 61,445 26,640 4,375 125,390 149,275
15,800 54,208 43,635 7,560 121,203 141,806
42,085 43,925 25,755 9,065 120,830 130,035
51,250 42,553 19,450 2,385 115,638 121,428
36,115 35,107 23,700 3,025 97,947 101,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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