AoeStats
← Mew

Migration

504290338Analyzed
1v1 RM · 27d ago on Sep 4, 2026· 80m 58s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
897
+15
🇺🇸 Spanish · United States
865
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 1,468 13:39 21:23 36:37 ⛏ Fish Boom FC
14 1,172 13:46 23:54 41:36 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
28,395 27,015 13,685 3,665 72,760 85,512
16,765 18,925 12,890 4,700 53,280 55,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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