AoeStats
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Nomad

509378099Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 68m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Chinese · Taiwan
1144
+14
🇲🇾 Bulgarians · Malaysia
1144
+14
🇿🇦 Koreans · South Africa
1155
-16
🇿🇦 Vietnamese · South Africa
1049
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 3,698 15:03 22:24 38:23 ⚔ Fish Boom FC into Archers
34 2,303 13:03 19:47 42:28 ⛏ Fish Boom FC
27 1,851 14:25 17:59 33:43 ⛏ Fish Boom FC
27 1,877 13:50 22:36 35:08 ⚔ Fish Boom into Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
27,250 41,973 19,470 4,895 93,588 94,715
31,610 22,600 27,150 6,935 88,295 118,699
23,180 39,487 17,120 2,170 81,957 81,785
34,430 17,961 17,695 6,700 76,786 81,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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