AoeStats
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Arena

510385238Analyzed
2v2 RM · 10h ago on Sep 30, 2026· 52m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1263
+18
🇺🇸 Lithuanians · United States
1228
+20
🇲🇽 Persians · Mexico
1312
-19
🇲🇽 Khmer · Mexico
1305
-19
Player eAPM Actions Feudal Castle Imperial Opening
48 2,500 10:57 14:34 33:24 ⛏ Fast Castle
44 2,306 9:42 13:37 39:41 ⛏ Fast Castle
34 1,754 9:54 14:57 34:02 ⛏ Fast Castle
20 1,047 10:44 14:59 31:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,085 28,575 13,300 2,900 66,860 72,565
20,695 31,405 13,475 750 66,325 69,017
28,465 12,273 12,435 2,925 56,098 58,956
11,235 16,048 11,040 2,080 40,403 45,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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