AoeStats
← OmarGutieG

Arabia

509727337Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 51m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
1313
+17
🇺🇸 Turks · United States
1276
+18
🇲🇽 Magyars · Mexico
1330
-18
🇲🇽 Ethiopians · Mexico
1322
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 2,977 9:21 22:17 44:55 ⚔ Scout Rush
41 2,115 9:28 25:35 40:54 ⚔ Archers into Skirms
35 1,815 8:53 20:36 39:08 ⚔ Scouts into Archers
34 1,787 8:59 25:07 45:56 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,785 19,610 15,640 1,500 52,535 53,533
20,735 12,488 9,855 1,700 44,778 48,118
14,315 16,252 12,285 1,725 44,577 50,318
13,100 14,308 10,210 1,750 39,368 43,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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